So today was out Hunters/Gatherers Exersize, where two groups spilt off, and think of a story, which is then preformed to the other group, and they try to act out what happened as if the story traveled through ages and ages..
As the hunters, We had more…Free reign?
Either way, we end up finding a pack of pheasants, and a rouge one kills one of us.
Who we then eat.
Very pleasent story indeed.
Anyway, we were able to get through our story, and one round of the next era. The gatherers were pretty on, but we did a bit of a tangent with theirs. Marika told me what the Gatherers had, so afterwards I thought
“Well, we could have done that better. “
But it was fine really. I think it’s interesting how stories change through ages and people, but they keep that same basic setup of rising action, conflict 1, conflict 2, then the last climax.
And then the story ends with a never-you-mind. And a moral.
Even though the stories morph and change and end up nothing like what happened, they still have your story element.
As for Monday, re-did Friday, with the Zip-Zap-Zop pattern game from confusion land
(Not a pattern if it only repeats once. Just saying.)
And with picking a topic, spouting out phrases, and then making an improv from what we had.
That, I liked. It showed how you can weave together things that seem totally non-related (Like, um, friends and biology) and make it a story. This also proves a point in the area of what a story is. It seems like it all has one big theme, but really, they’re all different ones made into something that made sense, in a round-about way. I defiantly think we should do that again.